

Failing motherboards, hard drives, bad ram. And an attempt at repairing the ol PC wound up eating most of the month. Then when it turns out that the fixed PC isn’t stable I went ahead and just said screw it and bought a Dell. It’s a monster of a system and hopefully My PC woes and troubles are finished for the next 3 years.
Then my phone / development test device died.
Yeah .. great. Luckily T-Mobile’s warrenty replacement covered it.. and they shipped me a refurb replacement in short order.
It lasted until this Saturday when it died in the middle of sending a text.
In the middle of all that I did manage to get a single week’s worth of productive coding. The odds got tweaked, the individual reels now run independently so they spin in a more convincing manner and two of the four power-ups are in there and working.
The powerup price increases every time you buy them so that balances them out a bit from overpowering everything.
The new template for the site is now active and It seems ok I did loose the all the splash images for each of the posts though.. not happy about that. Maybe I can find a way to get them inserted in their proper posts.
[read original post at swiftthought.com]
Busy busy week.. all freelance debugging and we development..
So not much progress on the game.
Anyway here’s another beta.. # 7 now.
http://www.swiftthought.com/temp/BarnyardBonanza007beta.apk
[read original post at swiftthought.com]
Woo good Week!
New Beta 6!
Here’s Some screenshots, a link, and a QR to the apk
Download the latest beta (006) here http://www.swiftthought.com/temp/BarnyardBonanza006beta.apk
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Next up:
Man are we on a roll this week!
Another beta, new features behind the scenes..
Here’s a screenshot and a link and a QR code for the beta
If you have an Android device you can play with the Beta here:
http://www.swiftthought.com/temp/BarnyardBonanza005beta.apk
[read original post at swiftthought.com]
Not too much progress this week. Lots of playtesting though.
Some more UI tweaks and special effects and Particles (coin fountain based on amount you win)… however Photoshop crashed and I lost a revision of the UI buttons.. so technically this is a version behind. But it now oficially detects running out of money. Also removed a symbol from the lineup which should increase loosness of the game but still the payouts are… way too generous (ie you really have to work at loosing).
New buttons for “Cashing Out” and “powerups” are on-route, along with a Main Menu, Bonus Games and other goodies.
As always.. If you have an android device.. I’d love to hear any feedback.
www.swiftthought.com/temp/BarnyardBonanza004beta.apk
[read original post at swiftthought.com][Edit: Fixed the problem with downloads failing for android 2.2 users (stoopid mime types an htaccess) ]
Very productive evening. Fixed the basic timing on reel spin slippage so at the end of every spin things wind up in their proper place. Lines now generate payouts properly
Looks like the odds need to be tweaked a bit.. more low paying hits would be good,
Have an Android device?
Want to test something for me?
http://www.swiftthought.com/temp/BarnyardBonanza002beta.apk
Next up:
Oops, meant to post last week’s Screenshot Saturday.
As pennance here’s 2 screenshots from the in progress Android game, that’s coming along nicely.
(yes Irismel is taking a little development break while I work on some of the mechanics in spreadsheet and paper form. The RTS elements weren’t working right. Now I’m leaning towards something a bit more Tower defensish)
[read original post at swiftthought.com]
So with an absolute lack of time to make any kind of forward progress until we all get settled into the routine of the new house, things are taking a little sidetrack from the ‘milestone milestone go go go!’ mentality for a bit.
That means two things.
1. Character sketches, concept art and little paper mockups. Ie anything I can do not in front of the development pc.
2. Tools development. Little things that I know I will be needing, but don’t need to be dependant on the whole application to function. Things like getting http://editor.irismel.com to export maps and support the little things I will need in my map editor, like monster spawners etc etc. Also all the little widgets (button classes, text dialogs and so forth) and asset & option managers that I plan on eventually releasing
as a standalone jar file to help other java Slick developers. I’ve got the javadoc of what I have so far up at iristool.irismel.com.
So lots of little things but no real time to sink deep into the development mindset for now. But I should have some pretty pictures and scribbles up before too long.
[read original post at swiftthought.com]Finally closed on a new house so it’s going to be quiet around here until mid Feb when I’ll have settled in.
Then it’s time for a facelift to the site and some exciting project work
[read original post at swiftthought.com]
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Just some Random Sprites I was playing around with while eating my leftovers at lunch. No real planned use for them just practice.
Happy Holidays.
Tons of family fun was had and much food was eaten and celebrations were celebrated in glorious style.
However, we’re leaving 2011 behind with an impending close and consequent move to the new house in the next 45(hope hope hope) days and a 22month old with a broken leg. So I’m just going to abandon any pretense of having ‘fun project’ time untl March 1. (outside of any lunchtime coding I can squeeze in)
This totally sucks but, alas, is unavoidable.
Catch ya on the flipside..
[read original post at swiftthought.com]